RANCANG BANGUN DAN UJI VALIDITAS MEDIA PEMBELAJARAN KARTU KARMATIKA (KARUTA MATEMATIKA) UNTUK SISWA SMP [DESIGN AND VALIDITY TESTING OF KARMATIKA CARDS (MATHEMATICS KARUTA) LEARNING MEDIA FOR JUNIOR HIGH SCHOOL STUDENTS]
DOI:
https://doi.org/10.19166/johme.v10i1.10936Kata Kunci:
research and development, learning media, karuta, geometry, penelitian pengembangan, media pembelajaran, geometriAbstrak
This study aims to develop and examine the theoretical feasibility of Karmatika (Mathematics Karuta), a card-based learning medium designed for geometry instruction in junior high schools. The study employed a Research and Development (R&D) approach using the 4D development model (Define, Design, Develop, Disseminate), limited to the Develop stage, particularly expert appraisal. Data were collected using validation sheets completed by media and material experts on a four-point Likert scale. The findings revealed that the Karmatika media achieved a validity score of 94.4% from media experts, categorized as “Highly Valid,” and 83.3% from material experts, categorized as “Valid.” These results indicate that the Karmatika card media is theoretically feasible for use in mathematics learning, particularly in geometry instruction. This study contributes an innovative mathematics learning medium adapted from the traditional Japanese karuta game and designed to align with the cognitive development characteristics of junior high school students.
BAHASA INDONESIA ABSTRACT: Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan teoretis media pembelajaran berbasis kartu Karmatika (Mathematics Karuta) pada materi geometri untuk siswa sekolah menengah pertama. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan 4D (Define, Design, Develop, Disseminate), yang dibatasi hingga tahap Develop, khususnya pada proses expert appraisal. Instrumen pengumpulan data berupa lembar validasi yang diisi oleh ahli media dan ahli materi menggunakan skala Likert empat poin. Hasil penelitian menunjukkan bahwa media Karmatika memperoleh skor validitas sebesar 94,4% dari ahli media dengan kategori “Sangat Valid” dan 83,3% dari ahli materi dengan kategori “Valid.” Temuan ini menunjukkan bahwa media kartu Karmatika layak secara teoretis untuk digunakan dalam pembelajaran matematika, khususnya pada materi geometri. Penelitian ini memberikan kontribusi berupa inovasi media pembelajaran matematika yang diadaptasi dari permainan tradisional Jepang karuta dan dirancang sesuai dengan karakteristik perkembangan kognitif siswa sekolah menengah pertama.
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