Penerapan Permainan Tradisional Congklak untuk Mengembangkan Kemampuan Konsep Berhitung Pemula dan Motorik Halus Anak Usia 4–5 Tahun di TK Hati Suci Jakarta [Application of the Traditional Congklak Game to Develop Beginner Numeracy Skills and Fine Motor Skills in Children Aged 4-5 Years at Hati Suci Kindergarten, Jakarta]
Abstract
This research was conducted to develop the ability of beginner numeracy skills and fine motor skills of 4–5 year children by implementing the traditional Congklak game, which aims to describe the ability of beginner numeracy concepts and fine motor skills of children aged 4–5 years after the implementation of traditional Congklak game. The method used in this research is classroom action research which is carried out in three cycles with 2 actions in each cycle. The results obtained were the children's beginner's numeracy ability on indicator 1 increased in cycle III to 33.75%. In indicator 2, it increases in cycle III to 45.00%. In indicator 3, it increases in cycle III to 38.75%. And the percentage results on the assessment of children's fine motor skills on indicators increased in cycle III to 18.75%. In indicator 2 it increases to 38.75%. In indicator 3 it increases to 28.75%. It can be concluded that the application of traditional Congklak game can develop beginner numeracy skills and fine motor skills in children aged 4–5 years.
Keywords
DOI: http://dx.doi.org/10.19166/jtp.v2i3.7352
Full Text:
PDFReferences
Arifin, Z. (2011). Penelitian pendidikan metode dan paradigma baru. PT Remaja Rosdakarya Offset.
Berk, L. E. (2014). Development through the lifespan. Pearson Education, Inc.
Bishop, J. C., & Curtis, M. (2005). Permainan anak-anak zaman sekarang di sekolah dasar. PT Grasindo.
Fad, A. (2014). Kumpulan permainan anak tradisional Indonesia. Cerdas Interaktif.
Hurlock, E. B. (1978). Perkembangan anak. Erlangga.
Komara, E. (2012). Penelitian tindakan kelas dan peningkatan profesionalitas guru. PT Rafika Aditama.
Santrock, J. W. (2011). Masa perkembangan anak. Salemba Humanika.
Triharso, A. (2013). Permainan kreatif dan edukatif untuk anak usia dini. Andi Offset.
Trianto. (2011). Mendesain model pembelajaran inovatif-progresif. Kencana Media Grup.
Wardani, I. G. A. K., & Wihardit, K. (2018). Penelitian tindakan kelas. Universitas Terbuka.
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Tiara Juliana Rahmat
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Master of Educational Technology Study Program | Universitas Pelita Harapan | Graduate Campus @ Plaza Semanggi | Jakarta, Indonesia, 12930 | jtp@uph.edu