ANALISIS SWOT TERHADAP HASIL PEMANFAATAN MEDIA KAHOOT! DALAM UPAYA MENUMBUHKAN MINAT BELAJAR SISWA; SWOT ANALYSIS OF THE RESULTS OF USING KAHOOT! MEDIA IN AN EFFORT TO GROW STUDENT LEARNING INTEREST
Abstract
Based on research that has been done in class XI ABC Jakarta High School, the researcher sees that students' interest in chemistry is quite low. This causes students to feel uninterested in learning. To solve this problem, the researcher used Kahoot! to increase students’ interest, and its development is reviewed in terms of students’ responses during the learning process. By using the literature studies method and observation, this paper was written to see the effect of the implementation of media Kahoot! to increase students' interest in learning chemistry on the topic of hydrocarbon compounds, and to provide development strategies in the effort to use Kahoot! in other chemistry learning classes through SWOT analysis. The results showed that using Kahoot! in learning chemistry topic hydrocarbon compounds in class XI ABC Jakarta High School was able to increase students' interest in learning, and researcher have established strategies that can be used for the development of media Kahoot! in other chemistry learning classes. Also, this research can be used to help chemistry teachers to present interesting learning about God’s creation in chemistry field. The researcher suggests teachers to reduce technical errors in designing and using Kahoot!, and implementing the development strategies that have been described.
Keywords
Full Text:
PDFReferences
Berkhof, L., & Van Til, C. (2016). Dasar pendidikan Kristen: Ceramah-ceramah kepada guru- guruKristen. Surabaya: Momentum. | ||||
Bicen, H., & Kocakoyun, S. (2018). Perceptions of students for gamification approach : Kahoot as acase study. iJET, 13(2), 72-93 https://doi.org/10.3991/ijet.v13i02.7467 https://doi.org/10.3991/ijet.v13i02.7467 | ||||
Darmadi. (2017). Pengembangan model dan metode pembelajaran dalam dinamika belajar siswa. Yogyakarta: Deepublish. | ||||
Fauzan, R. (2019). Pemanfaatan gamification Kahoot.it sebagai enrichment kemampuan berfikir historis mahasiswa pada mata kuliah sejarah kolonialisme Indonesia. In Prosiding Seminar Nasional Pendidikan FKIP (Vol. 2, hal. 254-262). Diambil dari http://jurnal.untirta.ac.id/index.php/psnp/article/view/5764 | ||||
Ningrum, G. D. K. (2018). Studi penerapan media kuis interaktif berbasis game edukasi Kahoot! terhadap hasil belajar mahasiswa. VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan, 9(1),22-28. Diambil dari http://jurnal.stkippersada.ac.id/jurnal/index.php/VOX/article/view/32 https://doi.org/10.31932/ve.v9i1.32 | ||||
Panggabean, D. (2019). Mengapa aku mengajar? Memandang kepada Kristus Sang Guru Agung. Jakarta: Literatur Perkantas. | ||||
Retnowati, N. D. (2011). Analisis CSF, SWOT dan TOWS studi kasus : PT Intan Pariwara Klaten. Jurnal Buana Informatika, 2(1), 31-37. https://doi.org/10.24002/jbi.v2i1.306 | ||||
Siagian, R. E. F. (2012). Pengaruh minat dan kebiasaan belajar siswa terhadap prestasi belajar matematika. Formatif, 2(2), 122-131. Diambil dari https://journal.lppmunindra.ac.id/index.php/Formatif/article/view/93/90 | ||||
Van Brummelen, H. (2006). Berjalan dengan Tuhan di dalam kelas: Pendekatan Kristiani untuk pembelajaran. Jakarta: Universitas Pelita Harapan. | ||||
Van Brummelen, H. (2008). Batu loncatan kurikulum: Berdasarkan Alkitab. Jakarta: Universitas Pelita Harapan. | ||||
Williamson, G. I. (2017). Pengakuan Iman westminster. Surabaya: Momentum. |
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Syukurman Zega, Kelly Sinaga, S.TP., M.PKim
![Creative Commons License](http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
![favicon](/public/journals/7/journalFavicon_en_US.png)