PELATIHAN INOVASI MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR) MELALUI APLIKASI ASSEMBLR PROGRAM STUDI PENDIDIKAN GURU SEKOLAH DASAR [TRAINING ON LEARNING MEDIA INNOVATION BASED ON AUGMENTED REALITY (AR) THROUGH THE ASSEMBLR APPLICATION FOR STUDY PROGRAM OF ELEMENTARY SCHOOL TEACHER EDUCATION]
DOI:
https://doi.org/10.19166/jspc.v6i1.4957Schlagworte:
Media, Augmented Learning, Assemblr, augmented reality based learning mediaAbstract
This devotion was carried out at SD Negeri 16 Indralaya Utara, Palembang City. This service is aimed to elementary school teachers in using augmented reality (AR)-based learning media through the assemblr application. This service uses training methods and practices. This service concluded that the knowledge of elementary school teachers about the use of augmented reality (AR)-based learning media through the assemblr application increased before and after training and practice. This increase can be seen from the comparison of pre-test and post-test scores.
BAHASA INDONESIA ABSTRACT: Pengabdian ini dilaksanakan di SD Negeri 16 Indralaya Utara Kota Palembang. Pengabdian ini ditujukan untuk melatih guru-guru Sekolah Dasar dalam menggunakan media pembelajaran berbasis augmented reality (AR) melalui aplikasi assemblr. Pelatihan ini menggunakan metode pelatihan dan praktik. Pengabdian ini disimpulkan bahwa pengetahuan guru-guru Sekolah Dasar tentang penggunaan media pembelajaran berbasis augmented reality (AR) melalui aplikasi assemblr meningkat sebelum dan sesudah pelatihan dan praktik. Peningkatan tersebut dapat dilihat dari perbandingan nilai pre tes dan post tes.
Literaturhinweise
Apriyani, M. E., Huda, M., & Prasetyaningsih, S. (2016). Analisis Penggunaan Marker Tracking Pada Augmented Reality Huruf Hijaiyah. JURNAL INFOTEL - Informatika Telekomunikasi Elektronika, 8(1), 71. https://doi.org/10.20895/infotel.v8i1.54
Arini, A., & Fitrana, E. A. (2019). Pengembangan Aplikasi Katalog Rumah Berbasis Augmented Reality Menggunakan Algoritma FAST. JISKA (Jurnal Informatika Sunan Kalijaga), 4(1), 9. https://doi.org/10.14421/jiska.2019.41-02
Brata, K. C., & Brata, A. H. (2018). Pengembangan Aplikasi Mobile Augmented Reality untuk Mendukung Pengenalan Koleksi Museum. Jurnal Teknologi Informasi dan Ilmu Komputer, 5(3), 347. https://doi.org/10.25126/jtiik.201853798
Erawati, W. (2019). Perancangan Sistem Informasi Penjualan dengan Pendekatan Metode Waterfall. Jurnal Media Informatika Budidarma, 3(1), 1.
Flavell, L. (2010). Beginning Blender: Open Source 3D Modeling, Animation, and Game Design. Retrieved from http://books.google.com/books?id=SVoOyq7un1YC&pgis=1
Ismayani, A. (2020). Membuat Sendiri Aplikasi Augmented Reality. Jakarta, Indonesia: PT. Elex Media Komputindo.
Jing, C., Yongtian, W., Yu, L., Wenze, H., & Xiaojun, Z. (2006). An improved real-time natural feature tracking algorithm for AR application. Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006, 119-124. https://doi.org/10.1109/ICAT.2006.40
Junirianto, E., & Wita, D. S. (2020). Pengembangan Aplikasi Antrian Online Mal Pelayanan Publik Samarinda. Informatika Mulawarman: Jurnal Ilmiah Ilmu Komputer, 15(2), 127-132. http://dx.doi.org/10.30872/jim.v15i2.3117
Khansa, R. A. (2017). Pengembangan Aplikasi “Indonesian Landmark” Berbasis Android dengan Teknologi Augmented Reality. KOPERTIP: Jurnal Ilmiah Manajemen Informatika dan Komputer, 1(2), 77-84.
Linowes, J., & Babinlinski, K. (2017). Augmented reality for Developer: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia. In Applied Mechanics and Materials (Vol. 433-435). Retrieved from https://www.amazon.com/Augmented-Reality-Developers-practical-applications-ebook/dp/B075V9XJ3Z
Pamoedji, A. K., Maryuni, & Sanjaya, R. (2017). Mudah Membuat Game Augmented Reality (AR) dan Virtual Reality (VR) dengan Unity 3D. Jakarta, Indonesia: PT Elex Media Komputindo.
Utami, F. N., & Salamah, U. (2019). Aplikasi Augmented Reality Pembelajaran Huruf Hijaiyah dalam Bahasa. Rekayasa Sistem dan Teknologi Informasi (RESTI), 3(1), 1-10. https://doi.org/10.29207/resti.v3i1.693
Downloads
Veröffentlicht
Ausgabe
Rubrik
Lizenz
Authors who publish with this journal agree to the following terms:
1) Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC-BY-SA 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
2) Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
3) Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website). The final published PDF should be used and bibliographic details that credit the publication in this journal should be included.