Designing A Social-based Exercise Application To Increase Physical Activity Among College Students

Penulis

  • Kristian Juan
  • Devanny Gumulya

Abstrak

Only 28% of individuals aged 18-25 achieve the recommended level of physical activity. According to the journal “Barriers to high school and university students’ physical activity,” the main barriers to physical activity among individuals aged 18- 25 are lack of time, lack of motivation, and financial limitations to access fitness facilities. These changes may be associated with unhealthy lifestyle behaviors such as weight gain, poor eating habits, and sedentary lifestyles. The proposed solution to improve physical fitness according to CDC standards is the design of a digital application following the concept of social fitness, where environmental factors, friends, and enjoyable experiences will help users become more physically fit through social encouragement. By developing the mobile application “Teman Gerak” integrating features such as joining communities, finding friends, and participating in sports events, it is hoped to increase awareness and exercise experience to motivate users. The method of designing this application includes card sorting, the System Usability Scale, questionnaires, user interviews, and case studies of existing applications to analyze problems and assess the feasibility of the application.

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2025-02-09

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