International Conference on Social Design Proceeding
The International Conference on Social Design (ICSD) 2022 is the international version of National Seminar on Social Design (Seminar Nasional Desain Sosial (SNDS) 2022. SNDS 2022 is the 4th national seminar held by the School of Design (SoD), Pelita Harapan University (UPH), Lippo Village, Karawaci, Tangerang, Banten, West Java, together with its 4 Study Programs: Visual Communication Design, Interior Design, Product Design and Architecture.
Front Pages Vol. 2 (2024): Design As Strategy
Copyright (c) 2025 International Conference on Social Design Proceeding
Designing A Social-based Exercise Application To Increase Physical Activity Among College Students
Only 28% of individuals aged 18-25 achieve the recommended level of physical activity. According to the journal “Barriers to high school and university students’ physical activity,” the main barriers to physical activity among individuals aged 18- 25 are lack of time, lack of motivation, and financial limitations to access fitness facilities. These changes may be associated with unhealthy lifestyle behaviors such as weight gain, poor eating habits, and sedentary lifestyles. The proposed solution to improve physical fitness according to CDC standards is the design of a digital application following the concept of social fitness, where environmental factors, friends, and enjoyable experiences will help users become more physically fit through social encouragement. By developing the mobile application “Teman Gerak” integrating features such as joining communities, finding friends, and participating in sports events, it is hoped to increase awareness and exercise experience to motivate users. The method of designing this application includes card sorting, the System Usability Scale, questionnaires, user interviews, and case studies of existing applications to analyze problems and assess the feasibility of the application.
Cityhub Plaza Design at SCBD With Modern Urban Oasis Approach
Jakarta as an economic center makes it one of the busiest cities in Indonesia. The rapid economic activity is reinforced by the term “Golden Triangle”, where this imaginary triangle stretches through three main business districts, and SCBD is one of the district. The design will be carried out at SCBD which is dominated by the productive generations (Generation Z). In addition, the status of SCBD as a word class business district needs to support its business activities through MICE (Meeting, Incentive, Convention, and Exhibition) and one thing that could support this is the existence of a business hotel. However, SCBD also has disadvantage, which is a limited open space due to the massive buildings. A mixed-used design is proposed in the form of Cityhub Plaza at SCBD that carry the concept of a Modern Urban Oasis.
Aesthetic Hide and Seek, Aesthetics Mapping for School Interior Design Using AI and “Find” Feature
This paper delves into the use of artificial intelligence to identify aesthetic guidelines for early childhood learning interior design. The authors utilizes online library “find’ feature and AI to source relevant content and then organizes it into a concept matrix. This matrix aids the authors in analyzing and synthesizing the relationship between content and various aspects of interior design using data obtained from web-based AI responses and key phrases from online books. The paper also delves into the discussion about what AI and the “find” feature are capable and not of accomplishing. Furthermore, it highlights the valuable contribution of early childhood learning education literature to enhancing the direction of interior design, particularly in relation to the aesthetics of learning spaces.
Design Innovation in Classroom Enhancing Interactivity in Indian Classroom Education
The world is developing rapidly day by day. Technology is accelerating, and people, places, and things are moving with exponential growth. Yet, when we look back at our classrooms, all our past generations have had the same experience. Today, the education system, especially in the classroom, has barely developed. There is a huge gap between the learning process and the world around us. Students as well as teachers are stuck in a primitive method of learning. Hence, the purpose of this paper is to design an ecosystem that fosters a better learning experience. This caters to reduced stress, freedom of learning practices and methods, self- learning, experimentation, and collaboration. The research focuses on primary data from observing different learning schools and focuses on individual learning. To analyze further, alternative approaches used around the world to learn school curriculum and their benefits and drawbacks the final design is created. ‘Globo’ is an ecosystem that brings a new way of learning. It is designed to focus on building a classroom that enhances the interaction and experience developing overall education.
Visual Narratives: Mural Art’s Impact on Revitalizing Surabaya’s Heritage Sites
Surabaya, Indonesia’s second largest city, boasts a rich historical and cultural history. The paper investigates the transformative role of mural art in regenerating urban heritage sites, with a focus on Peneleh and Tambak Bayan villages. This study investigates how mural painting improves the aesthetic appeal and cultural relevance of urban historical sites using thorough case studies and interviews with persons involved in these projects. Mural painting in Surabaya not only preserves historical narratives and promotes community identity, but it also serves as an agent for economic development and tourism attractiveness. The findings highlight murals’ ability to contribute to urban regeneration, implying that more coordinated and comprehensive mural efforts, inspired by successful examples from other places, could maximize their influence. This study emphasizes the need of incorporating creative interventions into heritage conservation techniques in order to foster a greater awareness for Surabaya’s diverse cultural tapestry.
Graphic Design for Micro, Small, & Medium-sized Enterprises in Pahlawan Ekonomi Nusantara 2024
Micro, Small, and Medium-sized Enterprises (MSMEs) are pivotal to Indonesia’s economy, contributing significantly to GDP and employment. In response to their importance, the Indonesian government has launched initiatives like Pahlawan Ekonomi Nusantara (PENA) to support MSMEs. This paper focuses on the author’s participation in two design projects under PENA: Jajanan Pasar Dedi Triadi and Warung Lutpia. Methodologically, the authors follow structured design processes, engaging closely with MSME owners in pre-visual and visual stages to address their specific needs effectively. The outcomes include refreshed identities for Jajanan Pasar Dedi Triadi and Warung Lutpia, incorporating elements symbolizing product freshness, community warmth, and energetic appeal. Despite encountering timeline challenges, these projects contribute significantly to MSME development and education through PENA. They underscore the adaptive skills required of designers to navigate project complexities and stakeholder dynamics, ensuring successful outcomes and stakeholder satisfaction.
Designing 3D Mosaic Technique Using Glass and Resin with the Inspiration of ‘Bandung Lautan Api’
Mosaic is one of the oldest art forms in the world with a wide variety of techniques and variations. With so many mosaic techniques, this research focuses on the development of 3D mosaic techniques. After conducting research and experimentation, the author decided to use glass and resin in the product design. The author drew inspiration from the historic Bandung Lautan Api because its values deeply resonate with the author’s family experiences. Born and raised in Bandung until age four, the author had to abruptly leave everything behind and move to Jakarta due to personal issues. This event parallels the Bandung Lautan Api, where residents were forced to abandon, destroy their homes, and sacrificing themselves for the greater good. Through this project, the author aims to share these experiences and the values of resilience that many people who have had to leave their homes might relate to.
Environmental Behavior Analysis in an Alley of an Old Town in Surabaya and Its Impact on Social Values
Urbanization is a significant factor contributing to high population density in Surabaya, the second largest city in Indonesia. Congestion particularly affects the Old City area, which serves as the city’s trade and business center. This congestion has led to increased demand for housing and employment opportunities in Old City. Consequently, the inability to meet these demands has resulted in the utilization of public open spaces to fulfill daily needs for space. Descriptive qualitative methodology with an analytical approach to human behavior in public spaces was employed for this study. Field observations and interviews were conducted at various times to gather precise data on different types of activities. The study focuses on the activities of urban dwellers residing in the 2-meter-wide and 87.7-meter-long alley connecting Jalan Panggung and Jalan Kalimati. Data from field observations were meticulously analyzed using Excel to categorize and quantify various activities. Additionally, outdoor space usage was documented with photographs to illustrate necessary supportive furnishings. The findings reveal distinct patterns of human behavior categorized by activity type, location, and time. Daily activities include 14 household routines and 8 commercial activities at varying times throughout the day. The increase in activity volume necessitates more time and equipment, contributing to the development of informal settlements in Gang 2. This phenomenon has social repercussions related to health (environmental impacts), poverty, and crime.
Designing an Ecotourism Visual Identity for Bulu Cindea Village, Bungoro District, Pangkep Region
Bulu Cindea Village is a village located in Bungoro District, Pangkajene Regency and Islands, South Sulawesi. Bulu Cindea Village has been a tourism village since 2019 (DPMD Kab. Pangkep Bid PPMD, 2019), and by 2022 belongs to the category of developing villages. According to the Chief of Bulu Cindea Village, Made Ali, despite the fact that the village has been converted into a tourism village, its existence is still unknown to the people outside Pangkep region. This village needs its own attractiveness so it can raise the village’s awareness. In this case, Visual identity is essential so that the brand can be better known and it can influence the decision-making of visitors who want to visit a tourist object in the area. The aim of this research is making a visual identity of Bulu Cindea Tourism Village. This research uses the Research and Development (R&D) method with the design thinking approach. Research process uses qualitative data collection techniques to obtain valid and objective data and to provide a more complete and in-depth picture of the problem or phenomena being studied. The interview was conducted with the village chief and the Kabba village residents as respondents. The design thinking phase begins with the phases of empathy, define, ideate, prototype, and testing. The results of this research, all forms of thought and imagination Bulu Cindea village are the basis of the formation of character in the design of the village’s visual identity especially on the logo design. The color spectrum that can be found in Bulu Cindea village is an energetic concept of nature and a thick cultural base of color selection that creates harmony in life and heritage in a dynamic aesthetic balance. The testing or testing process involves 14 citizens and the village officials. The test results show that the designed visual identity is able to represent various aspects of Bulu Cindea Village, especially the mangrove tourist attractions, with quite positive responses from the test participants.
Fostering Innovation through Disjunctive Dissonance: A Study on Theoretical Framework for Design Practices
This paper offers disjunctive dissonance as a theoretical framework that integrates cognitive dissonance, disjunctivism theory, and other related concepts to enhance design education. This study uses qualitative approaches by using library research methodology proposing disjunctive dissonance as a way of thinking method into design teaching can enhance the learning experience and significantly influence student engagement in design. It introduces tension and conflict between different design elements, fostering critical thinking, problem-solving skills, and collaboration among students. Leading to more effective and creative solutions in various social design contexts.
Continuous Empowerment for RW 10 Sukapura Riverbank Community - LeX Singapore Polytechnic & Universitas Pelita Harapan September 2023
RW 10 Sukapura is in North Jakarta City and identified by the North Jakarta Housing Municipal as one of the riverbank poor settlements. In 2021 to 2022 the community received empowerment and physical infrastructure refinement program from the government collaborating with School of Design, Universitas Pelita Harapan (UPH). Continuous empowerment in a form of partnership is a key to achieving a degree of delegated power and citizen control as a genuine community participation and empowerment sustainability. To achieve that, in 2023 the School of Design, UPH partnering with the Singapore Polytechnic came back and work collaboratively with the RW 10 Sukapura riverbank community using Design Thinking methods. The collaborative research-design-action activities are aimed to initiate social innovation design for the community in three areas: river pollution, children education, SMEs products, as the continuation to empower the community.
Designing Modular Jewelry Product Through Plastic Waste Exploration
According to Databoks statistic, Indonesia is one of the world’s largest producer of buying online products in 2024. The society’s lifestyle increased online products including food and drink has using plastic packaged. Jewelry is the second most popular product on E-Commerce platforms (Kredivo, 2021). Jewelry comes in various types based on its design and materials. Fashion jewelry that typically utilizes recycled materials such as metal or plastic. Recycled-material-based jewelry has become quite popular in the market in 2023 as it is deemed to possess its own allure. Some communities admire the beauty of the transformation process from original materials to exquisite jewelry, while also providing a positive impact on the earth and its environment.
Green Lifestyle Education for Alpha Generation with Grow Kit Paper
Plastic trash is a global problem, with packaging waste accounting for most of it. Switching to packaging made entirely of recycled paper is critical, and seed paper is utilized to achieve a zero-waste environment. Children of the Alpha Generation will face more environmental challenges, thus it is essential to educate them more about sustainable living and zero waste. This project aims to investigate a kit that will teach the Alpha Generation about sustainability through plant growth and zero- waste packaging. The method employs a double diamond strategy and is carried out through user interviews with millennials who fit the description of parents of alpha generation offspring. The results show how excited parents and children are about the exercise, which fosters motor skills in children through practical practice, exciting visuals, and close observation of real-world interactions. More interactive, hands-on educational resources with additional sustainability-related themes should be developed in the future.
Spatial Experience in a Bookstore Based on Third Place Theory Case Study: Gramedia Bookstores
The changes in consumer behavior and the digitization of books have made visitors increasingly reluctant to visit bookstores, pressuring bookstores to modify the bookstores space design so it can still attract visitors and that bookstores can survive. One of the big bookstores that is still surviving today is Gramedia. The development of the bookstore function no longer just serves as a retail store where the main activities are just book buying and selling, but also other functions to add to the visitor’s spatial experience such as a reading room or a community space. This is also in accordance with the Third Place theory which stated that inclusive public spaces are needed in the development of community life. The unique spatial experience in the development of bookstore dimensions and design as can be seen in the Gramedia bookstore has the potential to fulfill human and consumer needs ranging from material things to the need for socializing. This research compared the designs of two Gramedia bookstores to discover how they influenced the consumer’s experience of the space and conducted semi-structured interviews with visitors and bookstores management to know how these designs affect the users. The results of this research showed that the Gramedia bookstore still does not meet all the qualifications to become a third space, however the design changes have the potential to reflect the development of community needs for space that can fulfill the function of a place for community interaction.
Sukabumi Airport Design With Environmental Sustainability And User Movement Approaches
The growth of air transportation needs in Indonesia has spurred the development of airport terminals, including in potential tourist areas such as Sukabumi City, West Java. Sukabumi, with its natural attractions, cultural tourism and special interests, requires adequate airport facilities. This project aims to design Sukabumi Airport Terminal that able to accommodate the needs of facilities and users with a sustainability architecture approach. The design method involves several stages. Started with literature and precedent study, and ended up with analysis of the site and user. Based on this data, the concept of Eco-Technic and Eco-Culture is established as the responds. In addition, the principles of user or people-focused movement are applied to ensure an easy and efficient transition for users, creating a successful and well-functioning airport terminal.
Rehabilitation Center For Mental Disorders Using Therapeutic Architecture Approach
Mental health is an aspect that is as important as physical health and needs to be paid attention to improve the quality of human life. Mental health conditions influence psychological, social and emotional well-being. In recent years, mental health has become an important topic to discuss because the prevalence of mental disorders in Indonesia is quite high. According to Riset Kesehatan Dasar, 2018 (Riskesdas) the prevalence of mental disorders, especially for those aged 15 years and over has increased. Unfortunately, only 2.6% accessed counseling services or facilities. Apart from healing through psychotherapy and biomedical rehabilitation, environmental factors also contribute to the success recovery of their mental health. This can be done by means of architectural design by integrating the natural environment and controlling other factors such as sound, color, sight and light to create a therapeutic environment that can help the patient’s healing process. The researchers use the therapeutic architecture approach to the rehabilitation centre for mental disorders as a design method. Located in Bogor Regency with a special sloped site, the design illustrates implementation of therapeutic architecture, including the site plan, floor plan, building facade, landscape, and the interior.
Seeing the Potential of Community-Based Tourism In the Indigenous Dayak Iban Community in Sungai Antu Village
This paper analyzes the tourism potential of the community in Sungai Antu Village located in the Putusibau area of Kapuas Hulu Regency, West Kalimantan. A community of people who live in the categorization of the 3T (Disadvantaged, Frontier, Outermost) area closer to the state capital in Kuching, Sarawak Malaysia, this makes the transaction of currency usage in this village use a lot of Ringgit currency value rather than Rupiah, therefore to revive the economy of the community must work creatively without expecting assistance from the Indonesian government which is very limited for the village. one of them is to maintain the tradition by making weaving art done by the majority of housewives and teenage girls. Ornament motifs on woven fabrics typical of the Dayak Iban community make this artwork part of the identity of the Dayak Iban tribe in Sungai Antu village and are able to revive the community’s economy besides living in the cultural customary community system of the Dayak Iban tribe and becoming palm oil farmers as the most important livelihood. This research uses descriptive qualitative research methods, namely a research method using procedures that produce written data focused on problems based on facts that can be proven in the field through the interview process, direct observation and studying existing documents. The expected result of this research is that it will be known about how far the people living on the border of a country can be part of a potential community of people to become a form of community-based tourism which will certainly be able to have an impact on economic and cultural factors that are increasingly developing by applying local wisdom values that continue to be maintained by indigenous peoples in Sungai Antu Village.
Seeing, Thinking, Doing: The Technology of Environmental Design
Technology driven design innovation is a timely issue in any age, but the concept is not new. In fact, the past tells us how to move forward well if we are also able to draw insights from our present circumstance. The case will be made that architectural design is rooted in technology but not the stuff of technology (the things), but rather the process of innovation that reveals insights, finds new applications, and perhaps most importantly, adapts existing strategies to situations in innovative ways. This paper outlines historic precedent, proposes a theoretical framework, and presents a case study proposal that draws on historic and emergent strategies and through synthetic modes of seeing, thinking, and doing, weaves technical, ecological, and social aspects as an essence of technology that is “by no means technological”.
Designing a Personal Pneumatic Car Jack Tool for Women
In today’s increasingly advanced era, where many women are required to drive their own vehicles, it is common to see women driving alone, particularly in four- wheeled vehicles, on the roads. Any vehicle, including four-wheelers, is at risk of experiencing a flat tire while on the road. This issue can affect female drivers just as it does any other driver, as all vehicles and drivers face similar risks. Specifically, women may not know how to change a tire or may be unfamiliar with the process. Most of them are not well-acquainted with using the toolkit provided by the manufacturer. The research utilizes a Research Through Design (RTD) approach, which involves iterative cycles of design, prototyping, and testing. This method allows for continuous refinement and evaluation of design concepts. Data collection was conducted through literature reviews and focus group discussions. We gathered several sources and invited participants to engage in tire-changing experiments under supervision. After the tire-changing activity, we discussed their experiences with them, focusing on what they found most difficult and what they found easiest. From the data collected, the most challenging tasks identified were aligning the tire with the bolt holes and jacking up the vehicle, as these two processes were the most time-consuming and physically demanding for them.
“The A Team” Working Strategy of AEDI Design Bureau in Achieving Optimal Design
Every design consultant has a strategy that serves as the foundation for running operations effectively to achieve a shared vision as a team. This strategy will define every step that needs to be taken by the team to be able to face every challenge, as well as maintain and continue to develop the company. The team consists of various individuals with different traits and characters. Therefore, a team in a design consultant needs proper strategy for planning and design standardization to provide a single reference view and attitude for individuals to provide optimal performance. This research discusses how AEDI Design Bureau achieves its optimal design standard, through “The A Team” working strategy. The analysis technique was conducted using an intrinsic case study. Data collection was carried out by the author acting as an observer participant and insider researcher, as well as using interview techniques, during the author’s internship program at AEDI Design Bureau, within the period of 10 months.
Designing Furniture that are Aware of Noise Absorption Case Study of Library of Jakarta
Library is an institution that is tasked with collecting, managing, storing, disseminating and preserving information. One of the new library destinations at this time is the Jakarta Library which is located in Taman Ismail Marzuki as one of the components in the TIM cultural area. The Jakarta Library is designed with an achievement strategy to be a place where communities can gather, learn and develop together. In the Jakarta Library, right next to the book reading area, there is a children’s area, where they spend their time reading books and playing. The relationship between the children’s and adult areas of the library is an interesting consideration. Based on data and surveys conducted by the author, there are complaints about noise from children. The most important factor that can support the success of a library is how to make library visitors feel comfortable in the library. This comfort requires changes in supporting facilities that can make users comfortable in the library with “noise control”. A caring attitude towards noise attenuation can minimize the occurrence of excessive sound disturbances, disturbances that can interfere with the concentration and focus of readers in the library. Through this research, it is expected that noise control becomes an important thing to consider for the comfort of library visitors. The way that can be done is by designing and changing the interior design and furniture in the Jakarta Library that can absorb and direct noise. Furniture is an important consideration considering its function that is directly in contact with space users, space users move according to their needs and each activity requires acoustic considerations for the sounds that disturb or cause them.
Use Of Bamboo Powder Waste Into a Composite for Interior Lamp Shade Products
This research aims to process sandalwood bamboo waste into composites which are alternative raw materials that have new material characteristics which are a form of material innovation for interior products. Apart from that, this is also a development of the use of bamboo waste in the form of sheet-shaped composites which have ductile, strong, flexible properties and which can be used to make a variety of environmentally friendly (ecogreen) interior products in the form of lampshades. Currently, there are many alternatives that use processed waste materials to make a product to reduce costs in terms of materials. Sandalwood bamboo powder waste is currently still not widely used, one of which is in Sayegan Hamlet which is a center for bamboo crafts in Sleman Regency, Yogyakarta. In this bamboo craft center area, bamboo powder waste is only piled up in the yard to then be burned, which can actually be processed and has added value. The method in this research uses experiments in the laboratory to produce a new material in the form of a composite between sandalwood powder (SB) bamboo waste and adhesive material (BP) from glycerin and seaweed agar. Composite composition with bamboo powder ranging from 10 gr, 20 gr, 30 gr, 40 gr and 50 gr with adhesive then mixed until homogeneous while heated to a temperature of 700 C for 5 minutes, after that it is poured into a mold and dried. The maximum tensile strength test results were 176.4 N/mm2 and the tear test was 258.8 gr. The sheet form composite has ductile, flexible and transparent properties, and is then applied to produce a variety of products for bamboo craftsmen by making lampshades which are expected to provide added value from bamboo powder waste.
Exploration of Glass Bottle Wasteinto Functional Products Using a Combustion Furnace as Flameworking Technique
The waste problem is increasingly becoming a problem in Yogyakarta because the Piyungan landfill is considered not to fulfill the waste capacity of Yogyakarta and its surroundings. The plan to close the Piyungan landfill for revitalization and the issue of “zero inorganic waste” is the rationale for developing an inorganic waste processing technique, especially glass bottle waste. Glass bottle waste is one of the inorganic waste that is difficult to process; therefore this study chose to focus on glass bottle waste. There are several factories in West Java and East Java that process glass crumbling, but none in the Yogyakarta area. One of the many potentials in Yogyakarta is the clay processing into pottery or ceramics. This is one of the reasons for trying to develop glass waste processing techniques utilizing similar technology to clay processing, namely using a kiln. The long-term goal of this research is to provide an alternative to processing glass bottle waste locally by the local potential in Yogyakarta. Glass bottle waste will be tested by burning it with a pottery kiln widely used by craftsmen in DIY. The experimental method based on goal formulation will be used as a strategic design development to achieve this goal. The experiment will start with cutting the glass bottles and then continue transforming the shape into functional products using the heat (flameworking) of the furnace with the setting of the burning time and cooling time adjusted. The experiment will look for the efficiency of the burn time related to the amount of fuel used in the realization of the product and the calculation of cooling time in making disposable products from glass bottle waste.
The Influence of Vivianne Faye Interior’s Design Principles in Creating the Ideal Design
In the process of designing an interior, all designers would have a guiding principle which is a result of numerous influences from various aspects of their lives. These guidelines are often referred to as design principles When it comes to interior design firms, it is often the case that the design principles upheld by the firm are a combination of the design principles of the principal and the workers in it which will produce an ideal design according to the design firm. This also happens to Vivianne Faye Interior, which has several design principles: sense of balance, personal touch, form follows function, material juxtapositions, and geometric & organic. These design principles will produce ideal design results based on VF’s standard which covers several aspects, namely functional, ‘curated’ rather than ‘decorated’, innovative, client-centered, and modern but respectful to the past. In the research, the author will use data gathering in the form of observations and interviews that are written into fieldnotes. Then the data will be processed and analyzed using an interpretative approach and supported by collective study cases method. Through the data and analysis, the author aims to see how the VFs’ design principles can create an ideal design according to VF as well.
Assessing the Physical Aspect of Smart Environment Implementation in Phase II of BSD City
As one of the countries with the largest population in the world, urban issues in Indonesia are linearly proportional to the needs of fulfilling the lives of its people so that the problems are quite complex and in solving them requires the role of various parties, such as experts, the government, builders and managers. the city, to the community itself. In urban problems, of course it is closely related to the need for a good environment to facilitate the survival of the community. Keeping up with the times and the needs of society which need to be met instantly because movement is always fast, without forgetting continuity with urban nature, demands development and management of cities that are also efficient and effective. Smart Environment is one of the dimensions in the application of the Smart City concept which can be a reference in creating a smart city environment by focusing on knowledge-based environmental protection and management efforts supported by Technology, Information and Communication (ICT). Smart Environment is a dimension of Smart City that is very close in scope to the realm of architecture. In this research, Smart Environment will be reviewed from several theories and precedents both in how the concept is applied and how to evaluate it. Meanwhile, the case study taken in this research was in BSD City Phase II as material for evaluating the implementation of Smart Environment in sub-urban areas.
Transforming Plastic Cup Waste Into A Translucent Lamp Design: An Innovative Approach to Sustainable Design
The spread of contemporary drinks among the public has led to an increase in the consumption of polypropylene (PP) plastic cup packaging, which is considered more practical and profitable. However, plastic cup packaging waste is more complicated or rarely recycled because it is not biodegradable. This research aims to reuse PP plastic waste as a valuable material to extend product life. The methods used in this research are experiment, Material Driven Design (MDD), and SCAMPER. The physical properties of recycled PP material are that it absorbs light, is translucent, is hard, has a smooth surface, does not conduct heat, and does not melt when exposed to sunlight. Based on these unique properties, the table lamp was designed to optimally expose the material and provide a different experience for the user.
Designing A Portable Electricity-free Water Volume Detector For Visually Impaired Users
The activity of filling liquid into a bottle or container is an activity commonly carried out by persons. Without vision, visually impaired (VI) persons, particularly who are blind will rely on sound or echo feedback that is produced when the water flowing into the drinking container creates a noise. Due to its close-shaped and small opening, people with visual impairments prefer drinking bottles as a drinking container. In most situations, blind people also use glasses and mugs. This research aims to identify and overcome the problems faced by blind users in filling a glass with drinking water, with a focus on developing tools from wood waste. This study involved blind students at a special school in Yogyakarta Special Region, Indonesia, as research subjects. The research methodology followed the Double Diamond Design Thinking stages: Discover, Define, Develop and Deliver. In the Discover stage, observations and interviews were carried out to understand the challenges faced by blind users in doing task. The Define stage identified the main problem in determining the water level which often caused spills. The Develop stage involved a brainstorming and prototyping process to create suitable product. The Deliver stage tested the effectiveness of these tools through direct trials in the field. The research results showed that the use of this tool significantly increased the accuracy, safety and independence of blind users in filling a glass. It is hoped that this research can contribute to the development of more effective assistive technology and improve the quality of life for the blind in Indonesia.
Commercial Video Tourism of Lawu Susu Village as Promotional Media Designing a Company Profile Video for Kampung Susu Lawu Tourism as Promotional Media
Milk is an essential food ingredient because it contains nutrients that the body needs. Cow’s milk has high nutritional value and has become necessary in human food consumption patterns. Kampung Susu Lawu (Lawu Milk Village) Agrotourism, located in Singolangu Hamlet, Magetan, East Java, is an integrated natural tourism concept with a dairy farming center with a 7,000 liters/day production capacity. Since it was founded on March 14, 2019, Kampung Lawu Agrotourism has yet to be widely known to the public. Therefore, promotional media is needed to increase visits to Kampung Susu Lawu and, at the same time, improve people’s purchasing power for milk products and their variants. Promotional videos ultimately became the promotional media for Kampung Susu Lawu because of their flexibility and adaptive nature when presented on various social media platforms that are currently trending. These efforts will help improve the regional economy.
Designing a Campaign for Water Conservation Through Social Media
Water is a crucial substance for human life, both for bodily needs and daily activities. Groundwater is the most commonly consumed water source by the public, especially in the capital city of Jakarta. Besides being easily accessible, groundwater is also very affordable because it is inexpensive and does not require monthly payments like PDAM water. Unregulated groundwater drilling by the government can negatively impact groundwater quality. If this continues, the groundwater quality in Jakarta could deteriorate to the point of being unfit for consumption. As an information and education medium, a campaign through Instagram social media can be a solution, providing a fun and interactive means of conveying information effectively. The design process involves several stages, including data collection through questionnaires distributed to the target audience, literature studies, expert interviews, and beta testing. The result of the design is 12 main social media contents, along with several supporting media. Beta testing shows positive responses from the audience regarding understanding and interest in water conservation.
Braille Identification Tool to Assist Companions of Blind Individuals
In 2017, Indonesia ranked second globally in the number of visually impaired individuals, leading to high dependency on assistance due to a lack of supportive facilities. Existing solutions, like sighted companions labeling items, do not fully address this issue. Ability-based design, leveraging enhanced tactile and auditory senses, can foster greater independence. This research uses the Research through Design (RtD) methodology, involving iterative design, prototyping, and testing cycles. RtD is ideal for refining ideas through continuous improvement, fostering collaboration, and translating theories into practical solutions. The study developed a handheld, portable label maker that prints Braille characters on labels for various surfaces, aiming to reduce dependency on companions. This tool facilitates the daily lives of both visually impaired individuals and their companions. The design process’s iterative nature ensured a practical and effective solution. In conclusion, this study provides insights into designing a Braille label maker to assist visually impaired individuals and their companions. User reviews confirm that the labeling process significantly enhances daily efficiency. The ability-based design approach successfully meets its objectives, highlighting its importance in creating effective solutions for the visually impaired.
Designing Compact Picnic Support Products with a Modular System
The Covid-19 pandemic has significantly impacted mental health, increasing feelings of sadness, stress, anxiety, and isolation. Remote work and virtual interactions, though essential, did not fully alleviate these challenges. Trend Watching’s 2023 predictions, “Age of Healing” and “Joyning,” underscore the search for healing and meaningful connections. According to a survey by the United Nations World Tourism Organization, Indonesians average 2.6 picnics per year, far fewer than Malaysia’s 10.3. The logistical challenge of transporting numerous picnic items highlights the need for tools to streamline the picnic experience in Indonesia. This research employs the Research through Design (RtD) approach, involving iterative cycles of design, prototyping, and testing. Initially, a literature review gathered information about picnics. Observations and staff interviews in the Jabodetabek area identified design opportunities and community preferences. A survey assessed participants’ knowledge of picnics, challenges faced, and essential items. An experimental picnic and Focus Group Discussion provided firsthand insights. Data from these activities guided the development of design concepts, which were prototyped, tested, and refined into the final design. The solution addresses picnickers’ challenges with a lightweight picnic bag featuring separate compartments for essentials. It ensures food protection from temperature fluctuations, easy transport for five people, and cleanliness for utensils. This design enhances the practicality of carrying picnic essentials, offering a modular system that allows users to customize according to their needs. Beyond meeting design goals, the product is feature-rich and competitively priced compared to similar market options.
PT. Omah Architecture’s Strategy to Achieve Ideal Design
To be able to compete successfully with other competitors, an interior architecture design company should have its own strategies. PT. Omah Architecture, as one of the interior architecture design companies, focuses on modern tropical design concepts and using technology during the design process as their strategies. These strategies are applied in the design process to achieve the ideal design, that can anticipate the climate well, meet the needs and desires of clients, and have their own uniqueness. This paper will discuss how the strategies play a role and applied in the design process of PT. Omah Architecture and the process itself until the ideal design is achieved. The analysis was carried out through a qualitative research method, ethnography, in which the data were collected by interviewing principal and workers of PT. Omah Architecture, as well as having semi-structured interviews with informants to obtain in-depth data while keeping the topic on track. This research also uses a case study method that focuses on the design process of one of the PT. Omah Architecture projects. For data acquisition, researcher undertook a 10-month internship and conducted field research.
Visual Identity and Packaging Design for Coffee Substitute Beverage from Durian Seeds
Coffee is a ubiquitous part of daily life worldwide, yet it can cause digestive issues for some individuals. This concern has sparked interest in gentler alternatives such as Ducoff, a coffee substitute crafted from discarded durian seeds. Developed by students at Pelita Harapan University, Ducoff boasts minimal caffeine content (0.48mg ± 0.02%), making it suitable for those sensitive to caffeine. Beyond health considerations, Ducoff promotes sustainability by repurposing durian seeds, appealing to environmentally-conscious consumers. Collaborating with a Visual Communication Design student, Ducoff’s visual identity and packaging emphasize modernity and clarity. The design criteria of Ducoff highlight informative communication, premium aesthetics, portability, durability, and the preservation of product freshness.
Visual Identity and Packaging Design for SME Product “Nisa Rasa” in BEDA’KAN 17
The BEDA’KAN program, a collaboration between DJKI and AsprodiDKV, supports SMEs in redesigning their packaging to boost business growth. Focusing on SMEs in the Ibu Kota Nusantara (IKN) region, the program includes Nisa Rasa, owned by Mrs. Al Aliyah, known for its fried shallots. This project aims to enhance Nisa Rasa’s visual identity and packaging, addressing branding issues and expanding market appeal from traditional markets to modern retail. The redesign process involves research, concept development, and finalization, resulting in two design alternatives inspired by Sundanese culture. The chosen design emphasizes practicality, friendliness, and quality, aiming to strengthen Nisa Rasa’s market presence and consumer engagement.
Design Process that Reflects Company Idealism at Makai Design Company
Interior design firms are identical with their own ideals and diverse ways of working. The way a company works is seen from the design process influenced by the leadership style, which represents an ideal characteristic of every interior design company. This reflection of idealism is the main reference held by the Makai Design Company, as the main discussion in writing this research. This idealism wants to be explored further to show the main goal of an interior design company. By using qualitative methods with an ethnographic approach in collecting data as well as an interpretive lens in viewing data validation. The research problem in this paper discusses how the design process which is influenced by leadership style can reflect idealism in the parameters of client happiness. The results of this study respond to the research problems and expose new discoveries, that idealism will continue to grow and develop along with the corporate goals on a larger scale.
Domisilium Studio’s Design Process in Producing Projects That Express Identity
The role of Interior Design contributes greatly to the daily life of human beings, i.e. providing residential designs that deliver comfort, or designs that help businesses in commercial places, and designs that increase productivity in a workplace. With the increasing awareness of the importance of this role, many interior design firms have sprung up that offer similar services without having a clear identity of what differentiates the design nor design firm work culture that brings the designs. Hence, it is essential for a design firm to have an identity reflected in their work culture within the design process and the design they produced. This in turn will give the clients clear considerations when choosing a design firm, while on the other hand it will strengthen the design firm’s opportunities to generate projects that express identity both within the design process and the design produced. This paper discusses how Domisilium Studio generate design projects that express their identity, which are, reflected in their work culture within the studio’s design process, and the design the studio produced. Data collections were carried out with ethnographic interpretive method, while the analysis was using collective case studies. The aim of this paper is to generate knowledge on how an interior design firm working culture produced projects that express the company identity.
A Garden on Via Giulia Reconnecting the City, the Archeology and the Tiber
The unfinished garden on Via Giulia in Rome, situated between Piazza della Moretta and Lungotevere, presents a unique and significant architectural opportunity. Although the Tiber River is nearby, it remains obscured by Lungotevere, disconnecting it from the urban landscape. Restoring this relationship, which has been severed by embankments built to protect the city from flooding—a danger now heightened by climate change—is both desirable and essential. Many initiatives have attempted to rejuvenate the riverbank, yet they often fail to establish a true connection with the city above. To create a more meaningful and lasting connection, any development on the riverbank must resonate with the urban context above the embankment, potentially starting within the city itself and descending gradually to the river’s edge. The original design confines the garden within its boundaries, focusing solely on its character as a domestic Roman garden. However, this approach misses the opportunity to restore its relationship with the Tiber. This paper proposes to use the new urban garden on Via Giulia as a starting point for this endeavor. The garden on Via Giulia could embrace a broader vision, aiming to reconnect with the river that has profoundly influenced Rome’s history.
SOI Asia Project Social Design Challenge for Resiliency in Asia Pacific
School on the Internet Asia (SOI Asia) is an Inter-Universities project designing a resilient society in Asia through joint research and education network (REN). Initiated in 2001 and consisting of 28 universities & research institutes partners from 13 countries/economies. SOI objectives are: (a) How can we connect the Internet among universities in Asia? and (b) How can we share knowledge among universities in Asia over the Internet? The paper will discuss SOI Asia throughout 5 lenses: shared mission, simple procedure, safe place, technology and challenges.
Using Design Thinking as a Tool to Promote Education for Sustainability
In our pursuit for a sustainable future, education will play a pivotal role in promoting awareness and driving the correct action to support the cause. This paper features the reasons Singapore Polytechnic (SP) integrated Design Thinking (DT) principles into the pedagogy of the Learning Express (LeX) Programme, which is a module catered to Education for Sustainable Development (ESD) and our investigative study in measuring its success. By utilizing the human-centered principles and process of DT – empathy, ideation, prototyping and testing— in the pedagogy for LeX, SP aims to create an impactful learning experience that not only equips students with the knowledge needed to address environmental challenges innovatively, but also fosters a pro-active mindset in championing sustainability.