Viralisasi Karakter Yesus Kristus melalui Sosial Media bagi Kawula Muda
DOI:
https://doi.org/10.37312/de-lite.v4i2.9594Λέξεις-κλειδιά:
Viralisasi Konten Religius, Media Sosial Dan Evangelisasi, Desain Karakter DigitalΠερίληψη
Dalam era digital, media sosial menjadi sarana utama bagi kawula muda dalam mengakses informasi dan membentuk identitas religius mereka. Viralisasi karakter Yesus Kristus melalui media sosial merupakan suatu strategi inovatif untuk menyebarkan ajaran Kristiani secara lebih relevan dan menarik bagi para generasi muda. Penelitian ini bertujuan untuk mengeksplorasi efektivitas penyebaran konten religius melalui desain visual yang menarik dan strategi digital marketing yang tepat. Metode penelitian yang digunakan adalah analisis konten media sosial serta survei terhadap respon audiens untuk mengukur keterlibatan dan dampak dari karakter yang diviralkan. Hasil penelitian ini menunjukkan bahwa desain karakter yang menarik secara visual, yang didukung oleh strategi penggunaan hashtag, interaksi komunitas, dan elemen emosional akan meningkatkan jangkauan serta keterlibatan audiens secara signifikan. Selain itu, desain karakter ini mampu memperkuat pemahaman nilai-nilai Kristiani serta membangun komunitas digital berbasis ajaran kasih dan perdamaian. Dampak dari penelitian ini menunjukkan bahwa media sosial dapat menjadi alat evangelisasi yang efektif dalam memperkenalkan nilai-nilai Kristiani kepada generasi muda. Selain itu, penelitian ini menegaskan bahwa keterlibatan emosional dalam desain karakter dapat meningkatkan daya tarik dan resonansi pesan religius di kalangan kawula muda. Oleh karena itu, pendekatan kreatif dalam penyampaian pesan agama melalui platform digital ini perlu terus untuk dikembangkan lebih lanjut yang bertujuan agar memastikan keberlanjutan penyebaran ajaran Kristiani di era modern dan diterima oleh generasi muda secara luas.
Αναφορές
Barker, E. (2021). Digital Religion: Understanding Religious Practice in Online Environments. Routledge.
Berger, J. (2013). Contagious: How to Build Word of Mouth in the Digital Age. Simon & Schuster.
Brown, T. (2019). Inclusive representations in religious art: A study on audience engagement. Journal of Visual Culture, 15(3), 234-250.
Campbell, H. (2015). Digital Jesus: The Making of a New Christian Fundamentalist Community on the Internet. NYU Press.
Campbell, H. A. (2020). Digital Creatives and the Rethinking of Religious Authority. Routledge.
Chaffey, D., & Smith, P. R. (2017). Digital marketing excellence: Planning, optimizing and integrating online marketing. Routledge.
Chung, K. (2019). "Religious Identity and Social Media: Case Study of Christian Youth in Korea." Journal of Religion and Media Studies, 12(3), 45-63.
Cross, N. (2008). Engineering Design Methods: Strategies for Product Design. Wiley
Cvijikj, I. P., & Michahelles, F. (2013). Online engagement factors on Facebook brand pages. Social Network Analysis and Mining, 3(4), 843-861.
Darmawan, A. J., Utomo, S. R. H., Yoo, P. M. H., Losung, A. S., Satianegara, A. C., & Oranto, R. Z. (2024). Pelatihan Komprehensif dan Memberdayakan Media Sosial Pada CGA. Jurnal Lentera Widya, 5(2), 111-118.
Dobele, A., Lindgreen, A., Beverland, M., Vanhamme, J., & van Wijk, R. (2007). Why pass on viral messages? Because they connect emotionally. Business Horizons, 50(4), 291-304.
Ekman, P. (2003). Emotions revealed: Recognizing faces and feelings to improve communication and emotional life. Holt Paperbacks.
Golder, S. A., & Macy, M. W. (2011). Diurnal and seasonal mood vary with work, sleep, and daylength across diverse cultures. Science, 333(6051), 1878-1881.
Gombrich, E. H. (2000). The story of art (16th ed.). Phaidon Press.
Hoffman, D. L., & Fodor, M. (2010). Can you measure the ROI of your social media marketing? MIT Sloan Management Review, 52(1), 41-49.
Hoffmann, D., & Krauss, S. (2020). The psychology of aesthetic appeal in digital character design. Journal of Visual Studies, 15(2), 112-129.
Hoover, S. M. (2012). Religion in the Media Age. Routledge.
Hutchings, T. (2017). Creating Church Online: Ritual, Community and New Media. Routledge.
Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. NYU Press.
Johnson, M., & Wang, H. (2020). Color psychology in digital character design: Enhancing audience recall and emotional connection. International Journal of Design Studies, 12(1), 45-60.
Kaplan, A. M., & Haenlein, M. (2011). Users of the world, unite! The challenges and opportunities of social media. Business Horizons, 53(1), 59-68.
Kaur, K. (2020). Measuring the effectiveness of social media marketing: A meta-analysis of empirical studies. Journal of Business Research, 113, 251-266.
Kim, A. J., & Ko, E. (2012). Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand. Journal of Business Research, 65(10), 1480-1486.
Kim, Y. (2020). "Christianity and Digital Art: The Role of Jesus Christ’s Representation in South Korean Social Media." International Journal of Digital Theology, 5(1), 78-92.
Kim, Y., Park, J., & Choi, S. (2018). Emotional expressiveness in character design: An analysis of audience engagement in digital media. Journal of Media and Visual Arts, 10(2), 78-95.
Kress, G., & van Leeuwen, T. (2021). Reading images: The grammar of visual design (3rd ed.). Routledge.
Landa, R. (2018). Graphic design solutions (6th ed.). Cengage Learning.
Manovich, L. (2017). The Language of New Media. MIT Press.
McCloud, S. (1993). Understanding comics: The invisible art. HarperCollins.
Mitchell, J. (2018). Visual Faith: Art, Theology, and Worship in Dialogue. Baker Academic.
Muniz, A. M., & O’Guinn, T. C. (2001). Brand community. Journal of Consumer Research, 27(4), 412-432.
Norman, D. (2013). The Design of Everyday Things: Revised and Expanded Edition. Basic Books.
Oztamur, D., & Karakadılar, I. S. (2014). Exploring the role of social media for SMEs: As a new marketing strategy tool for the firm performance perspective. Procedia - Social and Behavioral Sciences, 150, 511-520.
Park, S., & Lee, J. (2021). Virality in digital character design: How animated figures gain traction on social media. Digital Media Research Journal, 18(4), 312-329.
Pugh, S. (1991). Total Design: Integrated Methods for Successful Product Engineering. Addison-Wesley.
Schön, D. A. (1983). The Reflective Practitioner: How Professionals Think in Action. Basic Books.
Tuten, T. L., & Solomon, M. R. (2018). Social media marketing (3rd ed.). Sage Publications.
Ware, C. (2020). Information visualization: Perception for design (4th ed.). Morgan Kaufmann.
Wilson, R. (2021). Digital identity and recognition in character design: A study on religious figures in modern media. Journal of Digital Aesthetics, 9(2), 56-72.
Λήψεις
Δημοσιευμένα
Τεύχος
Ενότητα
Άδεια

Αυτή η εργασία είναι αδειοδοτημένη υπό το CC Αναφορά Δημιουργού – Μη Εμπορική Χρήση – Παρόμοια Διανομή 4.0.