Design Case: Character Design Workshop for SDH Kupang Highschool Students
DOI:
https://doi.org/10.37312/imatype.v3i1.7938Λέξεις-κλειδιά:
Design Case, Character Design WorkshopΠερίληψη
This paper is a design case for a character design workshop for Sekolah Dian Harapan Kupang students. The workshop was done offline on 27th October 2023 and was attended by 36 high school students. The workshop itself went well, with various adjustments along the way. Through this design case, the author concluded that designers and workshop instructors must be flexible when conducting a workshop, as many unpredicted factors can influence the workshop’s conduct.
Αναφορές
Boiling, E. (2010). The Need for Design Cases: Disseminating Design Knowledge. International Journal of Designs for Learning, 1(1), 1-8.
Howard, C. D. (2011). Writing and Rewriting the Instructional Design Case: A View from Two Sides. International Journal of Designs for Learning, 2(1), 40-55.
Rori, R. A. Y., & Wahyudi, A. T. (2022). Proses Kreatif Pembuatan Desain Karakter dalam Karya Ilustrasi. Jurnal DKV Adiwarna, 1(19).
Smith, K. M. (2010). Producing the Rigorous Design Case. International Journal of Designs for Learning, 1(1), 9-20.
Tenardi, S. G., & Heryanto, N. Y. (2021). Analisis Desain Karakter dengan Metode Bishop’s Shape Language dalam Video Game (Studi Kasus: Animal Crossing: New Horizons). Prosiding Konferensi Mahasiswa Desain Komunikasi Visual (KOMA DKV) 2021, 388-393.
Wisly, A. I., & Heryanto, N. Y. (2021). Implementasi Metode Desain Karakter Dasar Marika Nieminen pada Animasi Fiksi Fantasi Antapura. Prosiding Konferensi Mahasiswa Desain Komunikasi Visual (KOMA DKV) 2021, 546-552