Exploring ChatGPT Usage Intention Among First-Year Visual Communication Design Students
DOI:
https://doi.org/10.37312/de-lite.v6i1.11388Kata Kunci:
ChatGPT, Generative Artificial Intelligence, Design Education, Behavioral Intention, Visual Communication Design StudentsAbstrak
The growing adoption of Generative Artificial Intelligence (Generative AI) has increased the relevance of tools such as ChatGPT within design education. Despite its growing use among students, limited research has examined the factors influencing students’ intention to use ChatGPT in design-related activities. This study aims to explore the relationships among Intrinsic Motivation, Performance Expectancy, and Behavioral Intention to Use ChatGPT among first-year Visual Communication Design students.
Referensi
Abdipour, M. (2026). Designing with Generative AI: Symbiosis, Authorship, and the Evolving Image. She Ji: The Journal of Design, Economics, and Innovation, 12(1), 85–106. https://doi.org/https://doi.org/10.1016/j.sheji.2026.02.004
Alam, T. Z., & Haikal, J. (2024). Dampak Produksi Desain Grafis Pada Penggunaan Teknologi Artificial Intelligence (AI) Dengan Menggunakan Grounded Theory. Jurnal Seni Nasional Cikini, 10(1), 15–26. https://doi.org/10.52969/jsnc.v10i1.265
Hair, J. F., Hult, G. T. M., Ringle, C. M., & Sarstedt, M. (2022). A Primer on Partial Least Squares Structural Equation Modeling (PLS-SEM) (Third). SAGE Publishing.
Hair, J. F., Matthews, L. M., Matthews, R. L., & Sarstedt, M. (2017). PLS-SEM or CB-SEM: updated guidelines on which method to use. International Journal of Multivariate Data Analysis, 1(2), 107–123. https://doi.org/10.1504/IJMDA.2017.087624
Hair, J. F., Ringle, C. M., & Sarstedt, M. (2011). PLS-SEM: Indeed a Silver Bullet. Journal of Marketing Theory and Practice, 19(2), 139–152. https://doi.org/10.2753/MTP1069-6679190202
Hair, J. F., Risher, J. J., Sarstedt, M., & Ringle, C. M. (2019). When to use and how to report the results of PLS-SEM. European Business Review, 31(1), 2–24. https://doi.org/10.1108/EBR-11-2018-0203
Jimmy, Sugianto, Simanihuruk, T., Johan, & Putra, J. (2025). Pelatihan Desain Grafis dengan Canva AI untuk Siswa SMA Bodhicita. LEBAH, 19(2), 166–172. https://doi.org/10.35335/lebah.v19i2.451
Karrol, Y. P., Keytimu, J. M. Y. D. A., Bria, B. J., & Marchelino, C. J. (2026). Kesenjangan Etika dalam Implementasi AI pada Praktik Desain Grafis Kontemporer. Visualoka: Jurnal Kajian Visual, Desain, Komunikasi, Dan Budaya, 1(1). https://jurnal.nusanipa.ac.id/index.php/visualoka/article/view/1150
Nurcahyani, E., Adam, N. D. N., Suwarno, A. N., Faqih, M., & Setiawan, I. (2026). Transformasi Desain Grafis Di Era AI : Pendampingan/Pelatihan Penggunaan Canva Untuk Desain Kreatif. Jurnal Akademik Pengabdian Masyarakat, 4(3), 321–330. https://doi.org/10.61722/japm.v4i3.9917
Pasaman, K. A., Hutauruk, Y. G., Hotnauli, F. G., Maharani, D., & Davisca, M. A. (2025). Indonesia Millennial and Gen Z Report 2025.
Popescu, A.-R., & Schut, A. (2023). Generative AI in creative design processes: a dive into possible cognitive biases. IASDR 2023: Life-Changing Design, 9–13. https://doi.org/10.21606/iasdr.2023.784
Qusyairi, M., Almantara, I. P. S., Putra, Y. D., & Prayudha, P. A. (2025). Pendampingan dan Penerapan AI dalam Proses Desain Grafis untuk Meningkatkan Keterampilan Siswa. Jurnal Teknologi Informasi Untuk Masyarakat (Teknokrat), 3(2), 309–318. https://doi.org/10.29408/jt.v3i2.33183
Ryan, R. M., & Deci, E. L. (2000). Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being. American Psychologist, 55(1), 68–78.
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User Acceptance of Information Technology: Toward A Unified View. Management Information Systems Quarterly, 27(3), 425–478. https://doi.org/10.2307/30036540
Yang, H.-H. (2024). The Acceptance of AI Tools Among Design Professionals: Exploring the Moderating Role of Job Replacement. International Review of Research in Open and Distributed Learning, 25(3), 326–349. https://doi.org/10.19173/irrodl.v25i3.7811
Unduhan
Diterbitkan
Terbitan
Bagian
Lisensi

Artikel ini berlisensiCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

